Polaris of 10000 years - Animated Short
A traveler chases a shining star through different times periods and worlds. This film focuses on dynamic action animation and animated camera movements.
Production of the film originated from these three frames which were originally drawn independent of each other, but were strung together by the concept of time and universe traveling with a star to link all of the setting together. After the initial sketches of the full boards, I developed style frames to give myself a goal in what the final product might look like, as well as to help try to differentiate each scene from one another.
Style frames of original three scenes
Style frames of other scenes
Revised style frames with more background work
I also wanted the traveler to wear a different outfit in each scene with a different color palette to help further communicate the multi-dimensional aspect of the film.
Character turn around for the traveler and Polaris
Expressions for the traveler and Polaris
BPM (working title) - Graphic Novel
Bounty hunters traverse a floating city to claim a mystical artifact that is said to be able to grant only one wish.
Character turn around for Aria
The initial inspiration for Aria came from the phrase "bubble gum pop". When brainstorming ideas for the type of world this story would take place in, I wanted to include a magic system where each character would have their own, unique superpower much like Jojo's Bizarre Adventure, which this series takes a lot of inspiration from. I thought bubble gum pop would be a good name for an ability and could uses the power of Jojolion protagonist, Josuke Higashikata's Soft and Wet, as an starting point and design the character around their power. Initially, I planned on reusing a character design from another project and have that be the main character of the series, but I like the power of bubble gum pop a lot more than what I came up for that design, so I decided to make him into the secondary protagonist Ren and Aria was promoted to the lead. I also realized, looking at my work, that most of my work focused on a male lead and I wanted to diversify my main characters.
Character expressions and poses for Aria using an older design
Character turn around for Ren (not final)
As previously state, Ren's original design was going to be used in another graphic novel project before I shifted more focus to animation. I still liked the original look so I decided to expand on the design and revive the project. Ren went through a lot of different transformations as I was trying to decide the setting and tone of the series, bouncing from futuristic, cyberpunk world where he would fight ghosts that haunted machines, to a feudal Japan inspired aesthetic that more closely resembled the look of the original project.
Feudal Japan inspired aesthetic
Cyberpunk aesthetic
Post apocalyptic and western inspire aesthetic
Sketches of Ren and Aria
Mood and setting drawings
Of Gods and Monsters (working title)- Graphic Novel
An archaeologist seeks to uncover the truth behind the unexplained disappearance of a fantasy world's pantheon of gods.
Character line up (color, grey scale and silhouette)
Pi character turn around and poses
There was difficulty in designing the characters and the world. This project didn't have another property or work to serve as initial inspiration, all that was settle was that there would be some characters that would be gods, not too dissimilar to the Greek and Roman pantheons. Pi was given different weapons or magics that could help give an idea of what the character would look like, who they would be and what kind of world they would inhabit. I considered giving him a giant sword, a bo staff or even the ability to grow extra pairs of arms or to use a weapon that resembled a soccer ball. It was ultimately a pair of glasses that led the direction of the character to being an archeologist and to take inspiration from Indiana Jones as well as cowboy westerns.
Early sketches of Pi
The ability to grow extra limbs was given to the potential villain of the series which resulted in this sketch, and with inspiration from the character Belaf from Made in Abyss, would develop into the character design of a giant millipede like creature where each segment of the body is a human torso.
Setting and props
Color boards and color scripts